Laddar...Annons frÃ¥n Laddar...Annons frÃ¥n Laddar...Annons från Nvidia showcases AI-powered in-game dialogue
Is this how we'll talk to NPCs in the future?
During this year's Computex in Taiwan, Nvidia showcased technology that can provide non-playable characters (NPCs) in games with the ability to engage in dialogue with players. The technology is called Avatar Cloud Engine (ACE) and uses generative AI and voice synthesis to allow players to converse with NPCs.As seen in the demo above, players can use their own voice to ask questions and have a conversation with an NPC that responds using voice synthesis. Nvidia writes about player dialogue with NPCs:"The creation of non-playable characters (NPCs) has evolved as games have become more sophisticated. The number of pre-recorded lines has grown, the number of options a player has to interact with NPCs has increased, and facial animations have become more realistic. Yet player interactions with NPCs still tend to be transactional, scripted, and short-lived, as dialogue options exhaust quickly, serving only to push the story forward. Now, generative AI can make NPCs more intelligent by improving their conversational skills, creating persistent personalities that evolve over time, and enabling dynamic responses that are unique to the player."Nvidia's ACE includes their NeMo tools and platforms, which are used to manage large language models (LLMs) in games, Riva, which is used to transcribe speech and convert text to speech, and Omniverse Audio2Face, which is used to animate character faces to sync with what is being said by the players and the NPC:s.Nvidia has created a demo for ACE that is shown above in Unreal 5, along with the company Convai, which specializes in creating AI characters for games and virtual worlds.
developer.nvidia.com
Games,
nvidia,
computex,
npc,
artificial intelligens,
generative ai,
avatar cloud engine,
convai
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37.0°
0Wille Wilhelmsson
mån. 29 maj 2023, 10:30
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