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Bethesda meddelade i dag att Windows-versionen av Wolfenstein II: The New Colossus kommer få en rad olika inställningsmöjligheter som gör att man kan anpassa spelet baserat på ens hårdvara och preferenser. Inställningar som bildförhållanden, FOV, Motion Blur och Depth of Field kan man trixa med om man vill. Windows-versionen har inte heller någon låst frame rate så har man feta datorn kan man tokmaxa den.Bethesda släppte även systemkraven för spelet och de samt de olika inställningarna kan hittas i faktalådan nedan.Wolfenstein II: The New Colossus släpps den 27 oktober.
Spel,
PC,
Wolfenstein II: The New Colossus,
PlayStation 4,
Windows,
switch,
MachineGames,
Xbox One
Systemkraven för Wolfenstein II: The New Colossus...
PC SYSTEM REQUIREMENTS
Minimum CPU: Intel Core i7-3770/AMD FX-8350 or better
GPU: NVIDIA GTX 770 4GB/AMD Radeon R9 290 4GB or better
RAM: 8 GB
OS: Win7, 8.1, or 10 (64-Bit versions)
Storage: 55GB
Additional Requirements: Steam account and broadband internet connection for activation and installation
AMD GPU drivers no longer support Windows 8.1
Recommended CPU: Intel Core i7-4770/AMD FX-9370 or better
GPU: NVIDIA GTX 1060 6GB/AMD Radeon RX 470 4GB or better
RAM: 16 GB
OS: Win7, 8.1, or 10 64-Bit
Storage: 55GB
Additional Requirements: Steam account and broadband internet connection for activation and installation
AMD GPU drivers no longer support Windows 8.1
PC ADVANCED SETTINGS AND FEATURES
Uncapped Framerate We at MachineGames are huge PC players, and all of id Software’s games have very strong PC DNA. So it’s important for us to make sure the PC version of the game is as solid as any console version. That’s why we built the game on idTech 6, which also allows for uncapped framerate – one of the features we’re most excited about.
Aspect Ratios With such a wide range of tastes in aspect ratios among PC gamers, it was important for us to ensure compatibility with as many as possible. Here are a few of the big ones, but it’s by no means all of them.
* 4:3
* 16:9
* 16:10
* 21:9 (ultra widescreen)
Vulkan When we started development of Wolfenstein II, the choice of graphics API for PC was a simple one. DOOM had already set the stage for what could be done with Vulkan and we wanted to take it to the next level.
Using Vulkan when developing has allowed us to utilize the power of AMD's VEGA graphics chips in ways that were not possible before, giving us fine grained control over the performance and feature set of the GPU without having to sacrifice artistic intent. Combined with the flexibility of AMD's hardware, Vulkan gives us the artistic freedom to deliver Wolfenstein without compromise.
Controls Full keyboard and mouse rebinding options
Separate controller and mouse/keyboard sensitivity settings
Anti-Aliasing Options We have a range of anti-aliasing options including, but not limited to:
* TAA
* FXAA
* SMAA
* TSSAA
Colorblind Modes In a first-person shooter where every objective marker and crosshair placement is crucial, colorblind modes are helpful for many gamers. Here are the three modes we included:
* Protanopia
* Deuteranopia
* Tritanopia
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