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Tumnagel Laddar... Annons frÃ¥n Tumnagel Laddar... Annons frÃ¥n Blizzard ryktas ha skrotat Starcraft-fps Fokuserar på Diablo 4 och Overwatch 2 Blizzard ryktas ha skrotat Starcraft-fps Blizzard har skrotat ytterligare en potentiellt intressant titel från Starcraft-universumet. (RIP StarCraft: Ghost) Mer specifikt handlar det om ett Starcraft-baserat FPS som lagts ner då Blizzard hellre vill fokusera på andra varumärken som Diablo och Overwatch. Projektet ska ha gått under namnet Ares och har beskrivits som ett Battlefield i Starcraft-universumet och teamet hade tagit fram en prototyp där en Terran-soldat kunde kontrolleras och panga Zerg-fiender. Några anonyma utvecklare som jobbat på projektet ska ha sagt att prototypen såg riktigt bra ut och att nedläggningen ska ha kommit som en chock för teamet. Ingen som jobbade med Ares ska ha kickats, utan samtliga ska ha skickats iväg till Overwatch- och Diablo-teamen.Hela Blizzards uttalande hittar ni i faktarutan nedan. kotaku.com Spel, Multiplattform, blizzard, starcraft, fps Blizzards uttalande We don’t generally comment on unannounced projects but we will say the following:

We always have people working on different ideas behind the scenes – including on multiple projects right now – but the reason we tend not to discuss them publicly is because anything can happen over the course of development. As has been the case at Blizzard numerous times in the past, there is always the possibility that we’ll make the decision to not move forward on a given project. Announcing something before we feel it’s ready stands the risk of creating a lot of frustration and disappointment, both for our players and us, not to mention distraction and added pressure for our development teams.

We pour our hearts and souls into this work, and as players ourselves, we know how exciting it can be to see and know with certainty that a new project is coming. Knowing that changes or disappointments can happen doesn’t make it any less painful when we have to shelve a project or when an announcement doesn’t go as planned. We always make decisions about these things, regardless of the ultimate outcome or how things might be interpreted, based on our values, what we believe makes sense for Blizzard, and what we hope our players will enjoy the most. The work that goes into these projects – whether they ship or not – is extraordinarily valuable. It often leads to great things and helps foster a culture of experimentation here.

With all that said, we’re very much looking forward to revealing other things we’re working on when the time is right.
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30.7° 0 André Stray André Stray
fre. 7 jun 2019, 15:15
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