Boom Blox
Spielberg börjar göra spel
I ett pressmeddelande som precis släppts berättar EA lite mer om Boom Blox, ett pussel-spel som utvecklas i samarbete med filmregissören Steven Spielberg. Det framgår bland annat att spelet kommer att utmana både stora och små med över 300 banor. Skulle man tröttna på dessa kan man göra egna med den inbyggda nivåeditorn. Dessa kreationer kan man senare dela med sig av via WiiConnect 24. Releasen ligger inplanerad i maj.Mer information återfinns i pressreleasen som ligger intryckt efter hoppet.
EA AND STEVEN SPIELBERG REVEAL BOOM BLOX Throw, Grab, and Blast Your Way Through the Ultimate Wii GameChertsey, UK, February 6, 2008 – EA has announced that BOOM BLOX™, the first game developed in collaboration between EA and director and producer Steven Spielberg, is set for a May 2008 release for Nintendo Wii™. This high-energy game features more than 300 levels, a cast of more than thirty wacky characters, and an easy-to-use in-game editor that allows players to express their creativity.“I am a gamer myself, and I really wanted to create a video game that I could play with my kids,” said Steven Spielberg. “BOOM BLOX features an enormous amount of fun challenges and cool scenarios for your kids to solve or for you to master together.”Fun for kids and the entire family, BOOM BLOX offers action-packed interactive activities that takes Wii play to a new level of creativity and fun with single player, co-op, and versus gameplay. Players can experience the visceral gameplay - perfectly suited for the Wii’s interactive motion-sensitive controls - through brain-twisting challenges. They can interact with entertaining characters such as the block-laying chickens or baseball-throwing monkeys across four themed environments - Tiki, Medieval, Frontier, and Haunted. Additionally, players can remix any level of the game in Create Mode using props, blocks, or characters that have been unlocked during the game. Players can also virtually build anything they can dream up. Plus, their designs can then be shared with friends or used to challenge others to solve their newly created puzzle via WiiConnect24™."We developed BOOM BLOX with endless combinations of gameplay in mind,” explains Louis Castle, executive producer. “With over three hundred levels, built upon a full real-time physics model, your experience can be as easy or difficult as you want it to be - there really is something for everyone to enjoy.”“My inspiration for this game came while I was playing the Wii for the first time,” added Spielberg. “From the initial concept to what the game is today, it’s always been built around the innovations the Wii brings to playing games. BOOM BLOX plays on the enjoyment of building and knocking down blocks, something that can appeal innately to kids and adults of all ages.”
maxconsole.net
Spel,
Nintendo,
Boom Blox,
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Lars Lindroth
ons. 6 feb 2008, 16:47
3 kommentarer till artikeln
Hoppas det blir lika bra som det låter!
av LucasKrown, onsdag 06 februari 2008 kl 19:49
"I think the real indicator the game will be storytelling art form when somebody confesses that they cried at level 17." — Steven Spielberg
Han har tydligen gråtit nu.
av Feark, onsdag 06 februari 2008 kl 22:09
Ånej, sentimentalitetens mästare. Låt mig gissa handlingen; Ett litet judiskt barn får en alien som bästa vän som råkar kunna se in i framtiden.
av tb323, torsdag 07 februari 2008 kl 11:41
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