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Doomfist nu tillgänglig i Overwatch Dags för slagsmål! Video till Doomfist nu tillgänglig i Overwatch Doomfist har varit tillgänglig på Overwatchs testservrar sedan ett par veckor tillbaka, men nu har gänget släppt hjälten skarpt på samtliga plattformar. Utöver att släppa lös Doomfist har Blizzard gjort ett par justeringar på ett par andra karaktärer. Du kan från och med nu slå oftare med Reinhardts hammare och Zaryas ultimate-attack har buffats och stoppar nu samtliga fiender som hamnar i skottlinjen. Mer ändringar i nya patchen har ni här nere. playoverwatch.com Spel, Multiplattform, overwatch, doomfist, blizzard Overwatch Patch Notes General

Adjusted the respawn timing to limit defensive stalling strategies when the offensive team has a clear advantage and plays aggressively
Custom Games and Game Browser

Clarified the text on the "Flag Carrier" options under the Capture the Flag settings for Custom Games
Removed the "Projectile Speed" and "Projectile Gravity" options for heroes who do not have projectile weapons
Minimum movement speed has been changed to 50% (formerly 10%)
Players can no longer select Roadhog during Limited 1v1 matches
User Interface

Added ability to create customized reticles
Reticle options can be found under the "Controls" tab in the "Options" menu (click the "Advanced" expander under the "Reticle" heading)
The name of Mercy's "Stethoscope" spray has been changed to "Heartbeat"
Statistics gathered from 6v6 Elimination matches will now be added to statistics in the Career Profile
Tie games will no longer be included in the win percentage calculation that’s listed under the Player Profile
Hero Updates

D.Va

Defense Matrix
New sound effects and voice lines have been added, indicating when Defense Matrix has absorbed an enemy's ultimate ability
Genji

Deflect
New sound effects and voice lines have been added, indicating when an enemy’s ultimate ability has been deflected
McCree

Flashbang
Stunned targets are now slowed heavily, meaning they're less likely to escape while stunned (especially while in the air)
Developer Comment: This change will make McCree's Flashbang consistent against fast-moving targets like Genji or Lúcio.

Reaper

Shadow Step
Sound effect and VO distance has been reduced by 50%
Developer Comment: Even though Shadow Step wasn't intended to be used as a way for players to teleport right next to an enemy without their knowledge, the sound effects were audible from distances that made teleportation difficult from nearly anywhere. This change allows Reaper to be a bit more sneaky with his flanking options.

Reinhardt

Rocket Hammer
Swing speed increased by 10%
Developer Comment: In the last update, Reinhardt's Rocket Hammer had an issue that allowed players with higher latency to swing faster. We fixed this bug, which suddenly made the swing speed feel too slow, so we're compensating by increasing his standard swing speed. During this process, we also found and fixed a few bugs with Rocket Hammer's hit registration. Overall, the hammer should feel much better.

Zarya

Graviton Surge
Now disables mobility abilities on all affected targets
Developer Comment: In the past, the abilities that allowed heroes to escape Zarya's Graviton Surge felt fairly arbitrary. We're cleaning this up and increasing Graviton Surge's overall power by rendering all movement abilities unusable when an enemy is trapped.
38.0° 0 André Stray André Stray
fre. 28 jul 2017, 10:30
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