Oculus användarvillkor känns inte helt okej
Tar sig bland annat rätten att använda allt material som produceras med det

Det Facebookägda VR-företaget Oculus har nu börjat leverera sitt VR-headset Oculus Rift och kopplat till dessa finns givetvis ett användaravtal som användare måste acceptera för att använda produkten.
Det verkar finnas en hel del rätt trista punkter i detta användaravtal och bland annat verkar det som om Oculus ska kunna använda allt material som användare producerar utan att betala för detta:
By submitting User Content through the Services, you grant Oculus a worldwide, irrevocable, perpetual (i.e. lasting forever), non-exclusive, transferable, royalty-free and fully sublicensable (i.e. we can grant this right to others) right to use, copy, display, store, adapt, publicly perform and distribute such User Content in connection with the Services. You irrevocably consent to any and all acts or omissions by us or persons authorized by us that may infringe any moral right (or analogous right) in your User Content.
Det finns även en lång rad punkter som i detalj beskriver hur Oculus, och i förlängningen Facebook antar jag, kommer att samla in information om de som använder Oculus Rift:
Information about your interactions with our Services, like information about the games, content, apps or other experiences you interact with, and information collected in or through cookies, local storage, pixels, and similar technologies (additional information about these technologies is available at https://www.oculus.com/en-us/cookies-...);
Information about how you access our Services, including information about the type of device you’re using (such as a headset, PC, or mobile device), your browser or operating system, your Internet Protocol (“IP”) address, and certain device identifiers that may be unique to your device;
Information about the games, content, or other apps installed on your device or provided through our Services, including from third parties;
Location information, which can be derived from information such as your device’s IP address. If you’re using a mobile device, we may collect information about the device’s precise location, which is derived from sources such as the device’s GPS signal and information about nearby WiFi networks and cell towers; and
Information about your physical movements and dimensions when you use a virtual reality headset.’
Sist men inte minst, och antagligen inte helt oväntat givet att det är Facebook som äger Oculus, så kommer man att använda informationen man samlar in för att visa reklam för Oculus-användarna:
To market to you. We use the information we collect to send you promotional messages and content and otherwise market to you on and off our Services. We also use this information to measure how users respond to our marketing efforts.