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Capcom pratar om stridssystemen i Street Fighter V Variable System heter det
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Video till Capcom pratar om stridssystemen i Street Fighter V

I dag släppte Capcom sin E3-trailer för Street Fighter V där man visar upp stridssystemet som spelet använder. Man kallar det för Variable-systemet som bygger kring det nya V-Gauge, vilket ökas när man tar skada, och EX Gauge, vilket ökas när man skadar motståndaren.

V-Gauge-mätaren ersätter Focus Attacks från Street Fighter IV och ger de olika karaktärerna diverse förmågor som kan vara offensiva men även defensiva. EX Gauge-mätaren använder man om man vill ge karaktärernas specialattacker lite extra krut.

V-Skills are unique skills per character that can be accessed at any time by pressing medium punch and medium kick together. These skills do not require use of the V-Gauge and have different uses per character (e.g. mobility, offensive, defensive). V-Skills are rather important in battle as they may help a character in an area they’re weak at or help to fill up the V-Gauge quicker. Learning how to properly and efficiently use each character’s V-Skill will be key in winning matches.

V-Triggers are unique abilities per character that can only be activated once the V-Gauge is full, by pressing heavy punch and heavy kick together. V-Triggers, much like Ultras in Street Fighter IV, are a way for your character to turn the tide of battle. That, however, is where the similarities end. Activating the V-Trigger, which allows access to a character’s full potential, is merely step one. It is completely up to the player to properly utilize the benefits received from the V-Trigger to change the course of the match. As V-Triggers add quite a bit of depth to each character, mastering their use will be paramount to victory.

V-Reversals take up one stock of V-Gauge, and allow a player to counter the attack of the opponent while blocking, thus creating some breathing room. They are similar to “Alpha counters” from the Street Fighter Alpha series, but this time not every counter results in a universal effect; some push the opponent back, some knock them down and some switch sides. Players should explore each character to see how their V-Reversals function.

EX Gauge
That’s not all, however, as there is also the EX Gauge, which builds as you deal damage to the opponent. The EX Gauge allows characters to perform powered up versions of their special attacks and when maxed out, their Critical Art. Critical Arts are highly damaging, cinematic attacks that are unique to each character.

En närmare blick på Variable-systemet kan beskådas nedan och ett gäng klipp på diverse Street Fighter V-matcher kan hittas här.

Spel, Multiplattform, Street Fighter V, Capcom, PlayStation 4, Windows
38.6° 0 Frode Wikesjö Frode Wikesjö
fre. 12 jun 2015, 08:30
Capcom pratar om stridssystemen i Street Fighter V Variable System heter det