Teknik Motor Samhälle Spel Popkultur Fritid Tjock Tester Dagens fråga Tipsa! Skaffa Feber+
Hetaste
Senaste
Bad Company 2 patchas snart (igen) Gamla PC-patchen till konsolerna, ny till PC på väg Bad Company 2 patchas snart (igen) I april patchades PC-versionen med en mängd buggfixar och även en hel del balanserande av vapen och dylikt. DICE meddelar nu att denna patch, i alla fall när det gäller balanserandet, når Playstation 3 och Xbox 360 nu på tisdag, 11 maj. För att kolla vad den patchen innehåller, kolla framförallt här, men också här (eventuellt).Dessutom meddelas att PC-versionen får en ny patch inom kort. Med denna kommer ytterligare balanseringar och buggfixar (komplett lista efter hoppet). Inget datum är satt för denna patch, men den utlovas "snart". Balanserandet* Slightly increased the damage of the UZI at long range.
* The AKs74u now has more felt recoil when aiming.
* The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
* The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
* Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
* Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
* Fixed a bug where the SVU would do too little damage at long range.
* Fixed a bug where M95 rounds would not kill armored targets with headshots.
PC-grejerna

* Server - Some potential sources for lag/rubberbanding have been eliminated
* Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
* Server - Log file for server admins: all remote admin interface commands/events are logged
* Server - Log file for server admins: major server events + all chat messages are logged
* Server - Idle kick is controllable
* Server - Profanity filter can be disabled
* Server - Teamkill-kick system is controllable
* Server - Ticket counts and bleed rate are controllable per-level
* Server - Infantry only mode available per-level
* Server - Initial spawn delay and respawn delay are adjustable
* Server - Server description can be up to 400 characters, and use "|" for line breaks
* Server - Banlist can contain up to 10.000 entries
* Server - reduced latency in packet handling
* Admin Interface - fixed the player.onKill spam that occasionally happened
* Admin Interface - ensured that player.onJoin events always report the player name
* Admin Interface - events triggered when people spawn
* Admin Interface - much more info on kills
* Admin Interface - detailed stats are reported at end-of-round
* Gameplay - Various minor level bugfixes
* Gameplay - Helicopter handling has been tweaked
* Gameplay - Weapon tweaks have been implemented based on PC public feedback
* Gameplay - Fixed technical hang when a crate was armed outside of the combat area
* Gameplay - "Victory is near" message was shown for the wrong team on Valparaiso, this has been fixed
* Gameplay - Countermeasures can be fired when driving a helicopter
* Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
* Gameplay - Advanced Spotting scope works better
* Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
* Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
* Server Browser - Added support for retrieving update progress
* Server Browser - Now refreshes information
* Server Browser - Join queue system when attempting to join a full server
* Server Browser - all settings are automatically saved between sessions
* Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
* Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
* Client - Fixed some crashes
* Client - Toggle/hold crouch is user controllable
* Client - Toggle/hold zoom is user controllable
* Client - Vsync bugfixed for DX10/DX11
* Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
* Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
* Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
* Client - Improved Play Now functionality
* Client - Removed K/D ratio and Skill Level filters in the leaderboards
* Client - Any points you get while being dead will be added to your score
* Client - Reduced negative mouse acceleration
* Client - More informative disconnection/kick reasons

shacknews.com Spel, Multiplattform, Battlefield: Bad Company 2, DICE, EA
39.8° 0 Kristoffer Arvidson Kristoffer Arvidson
fre. 7 maj 2010, 18:23
+ Per månad 39 kr Betala löpande per månad. Ingen bindningstid. Starta prenumeration Per år 299 kr Enklast och billigast, bara 25 kronor i månaden. Betala löpande per år. Ingen bindningstid. Prova 14 dagar gratis innan du bestämmer dig. Starta gratis provperiod Engångsköp 349 kr Slipp återkommande betalningar, betala ett år i taget. Betala med kort eller Swish. Köp utan prenumeration