Bad Company 2 patchas snart (igen)
Gamla PC-patchen till konsolerna, ny till PC på väg
I april patchades PC-versionen med en mängd buggfixar och även en hel del balanserande av vapen och dylikt. DICE meddelar nu att denna patch, i alla fall när det gäller balanserandet, når Playstation 3 och Xbox 360 nu på tisdag, 11 maj. För att kolla vad den patchen innehåller, kolla framförallt här, men också här (eventuellt).Dessutom meddelas att PC-versionen får en ny patch inom kort. Med denna kommer ytterligare balanseringar och buggfixar (komplett lista efter hoppet). Inget datum är satt för denna patch, men den utlovas "snart".
Balanserandet* Slightly increased the damage of the UZI at long range. * The AKs74u now has more felt recoil when aiming. * The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming. * The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory. * Increased the damage of the MG3 to bring it in line with the rest of the LMGs. * Fixed a bug where the Saiga12 with slugs would do too much damage at long range. * Fixed a bug where the SVU would do too little damage at long range. * Fixed a bug where M95 rounds would not kill armored targets with headshots. PC-grejerna * Server - Some potential sources for lag/rubberbanding have been eliminated * Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2 * Server - Log file for server admins: all remote admin interface commands/events are logged * Server - Log file for server admins: major server events + all chat messages are logged * Server - Idle kick is controllable * Server - Profanity filter can be disabled * Server - Teamkill-kick system is controllable * Server - Ticket counts and bleed rate are controllable per-level * Server - Infantry only mode available per-level * Server - Initial spawn delay and respawn delay are adjustable * Server - Server description can be up to 400 characters, and use "|" for line breaks * Server - Banlist can contain up to 10.000 entries * Server - reduced latency in packet handling * Admin Interface - fixed the player.onKill spam that occasionally happened * Admin Interface - ensured that player.onJoin events always report the player name * Admin Interface - events triggered when people spawn * Admin Interface - much more info on kills * Admin Interface - detailed stats are reported at end-of-round * Gameplay - Various minor level bugfixes * Gameplay - Helicopter handling has been tweaked * Gameplay - Weapon tweaks have been implemented based on PC public feedback * Gameplay - Fixed technical hang when a crate was armed outside of the combat area * Gameplay - "Victory is near" message was shown for the wrong team on Valparaiso, this has been fixed * Gameplay - Countermeasures can be fired when driving a helicopter * Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced * Gameplay - Advanced Spotting scope works better * Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11) * Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings * Server Browser - Added support for retrieving update progress * Server Browser - Now refreshes information * Server Browser - Join queue system when attempting to join a full server * Server Browser - all settings are automatically saved between sessions * Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well * Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes * Client - Fixed some crashes * Client - Toggle/hold crouch is user controllable * Client - Toggle/hold zoom is user controllable * Client - Vsync bugfixed for DX10/DX11 * Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag * Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen * Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log * Client - Improved Play Now functionality * Client - Removed K/D ratio and Skill Level filters in the leaderboards * Client - Any points you get while being dead will be added to your score * Client - Reduced negative mouse acceleration * Client - More informative disconnection/kick reasons
shacknews.com
Spel,
Multiplattform,
Battlefield: Bad Company 2,
DICE,
EA
39.8°
0
Kristoffer Arvidson
fre. 7 maj 2010, 18:23
+
Per månad
39 kr
Betala löpande per månad. Ingen bindningstid.
Starta prenumeration
Per år
299 kr
Enklast och billigast, bara 25 kronor i månaden. Betala löpande per år. Ingen bindningstid.
Prova 14 dagar gratis innan du bestämmer dig.
Starta gratis provperiod
Engångsköp
349 kr
Slipp återkommande betalningar, betala ett år i taget. Betala med kort eller Swish.
Köp utan prenumeration