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Shigeru Miyamoto ville tona ner dödandet i Goldeneye 007

Genom att skaka hand med fienderna i efterhand

I en intervju med Martin Hollis, co-designer för GoldenEye 007, gjorde på GameCity-festivalen kom det fram att GoldenEye 007 egentligen skulle vara våldsammare än det till slut blev.

"Bond is a violent franchise and making that fit with Nintendo, which is very much family-friendly, was a challenge. For a while we had some gore, it was just a flipbook of about 40 textures, beautifully rendered gore that would explode out. When I saw it the first time, I thought it was awesome, it was a fountain of blood, like that moment in the Shining when the lift doors open. Then I thought, hmm, this might be a bit too much red."

Han nämnde även att Mario-pappan Shigeru Miyamoto kom med ett antal synpunkter bland annat att spelet innehöll för mycket dödande och tyckte att det vore trevligt om man u slutet av spelet kunde skaka hand med fienderna igen på sjukhuset.

"One point was that there was too much close-up killing – he found it a bit too horrible. I don’t think I did anything with that input. The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital."

Intervjun kan läsas i sin helhet via länken nedan.

Spel, Nintendo, Goldeneye 007, Nintendo 64, Rare, Shigeru Miyamoto

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