Operation Flashpoint-DLC idag
Till PC och Xbox 360, PS3 får vänta lite
Idag släpps den första expansionen till Codemasters shooter Operation Flashpoint: Dragon Rising, i alla fall om du äger PC- eller Xbox 360-versionen. Playstation 3 får samma expansion "soon", men inget exakt datum angivet. DLC:n heter Skirmish Pack och innehåller två nya kampanjuppdrag (om jag fattat det rätt) och fyra nya multiplayer-kartor. Priset blir 400 points för Xbox 360-ägare och motsvarande 4 USD för PS3-ägarna. PC-ägarna drar det längsta strået och får Skirmish Pack gratis. Trailer för expansionen finns till höger.Samtidigt släpps en patch som ska fixa några grejer som plågat de olika plattformarna. Komplett lista på vad som fixas till finns efter hoppet.
PC1. The game now displays the version number on the front end 2. Video can now be captured with the software FRAPS. 3. When using the Mission Editor, if the player clicks off the game in order to move an object in the mission editor, the game will now not loses focus. 4. Gameplay online o Lag issues reduced for 32 players pvp o The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him. o In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems. o The weapon will now continue working if the player spam the fire button and the change fire rate button. o The Players will now position correctly when re-spawned inside a vehicle o Clients are now able to enter vehicles with no problem 5. All sniper rifles will now have a sway effect 6. When a building is destroyed any corpses that are within the building are removed, so they are not floating in the air. 7. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance. 8. A rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge 9. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams. 10. On a Pvp game, the counter will now count correctly when the settings are restricted to no re-spawns 11. Games via a private server and password are now correctly protected. The players will now require the password to join the game. 12. The mouse wheel will now respond to the input control if the player enters a vehicle and continues to switch positions using mouse wheel. 13. The player can now change weapon with number keys while in a vehicle 14. The player can now scroll the list of names in the lobby using the middle wheel 15. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons. 16. The chat box will not overlap on 800x600 resolution 17. In the polish SKU, the apostrophe key is now translated correctly when changing keyboard configuration in the Front end 18. When exiting the credits, the heading will not transition twice. 19. The game has been modified to only use the original data to prevent cheating or hacking by modifying the configuration files. 20. Added script command OFP:setAIConfigPropertyValue to allow mission designers to override the AI configuration values found in the global AIConfig.xml file in user generated missions only. Xbox 3601. The game will now return the correct list of servers after searching a game 2. A corrupted save data bug has been fixed. 3. The game will now automatically unlock the FTE missions when a specific DLC is added to the game. 4. Gameplay online o The player is now not blocked after healing another soldier as a medic o If the player fires the SMAW weapon during a PvP game, the sight will now disappear as normal. o The player can now change weapons after firing a machine gun multiple times o The PF98 QueenBee weapon does now always have an effect on vehicles for the client o During a PvP game if the player spawns inside a vehicle, the weapon will now be correctly attached to the player and now float next to the player. o ?Shots Fired? dialogue will now be triggered adequately in the annihilation mode. 5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance. 6. Loading the 1st checkpoint with javelin equipped in the mission Dragon?s fury will not cause a loss of audio in certain instances. 7. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams. 8. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons. 9. When exiting the credits, the heading will not transition twice. Playstation 31. The game will now automatically unlock the FTE missions when a specific DLC is added to the game. 2.Gameplay online o Lag issues reduced for 8 players pvp o The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him. o In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems. o The weapon will now continue working if the player spam the fire button and the change fire rate button. o The Players will now position correctly when re-spawned inside a vehicle o Clients are now able to enter vehicles with no problem 3. All sniper rifles will now have a sway effect. 4. When a building is destroyed any corpses that are within the building are removed, so they are not floating in the air. 5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance. 6. A rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge 7. If the player signs out whilst creating an online then the LAN game will not fail to create 8. Friend status changed message will not cause an issue to join a new game 9. Loading the 1st checkpoint with javelin equipped in the mission Dragon?s fury will not cause a loss of audio in certain instances 10. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams 11. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons 12. The LOD in the FTE Ambush is now corrected when loading the mission for first time 13. If the player signs out whilst creating an online then the LAN game will not fail to create 14. When exiting the credits, the heading will not transition twice.
vg247.com
Spel,
Multiplattform,
Operation Flashpoint: Dragon Rising,
PC,
Playstation 3,
Xbox 360,
Codemasters
36.8°
0
Kristoffer Arvidson
tors. 5 nov 2009, 07:53
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