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Intervju med Jade Raymond

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Spelproducenten Jade Raymond intervjuades av Computer and Videogames där hon, inte helt oväntat talar om hennes efterlängtade projekt, Assassins Creed. Det framkommer inte direkt något nytt ur intervjun men det är en klar legitim ursäkt att posta en bild på Jade Raymond.

Is the game's focus stealth like Splinter Cell or action like Prince of Persia?

Jade Raymond: Our goal with this game is to deliver completely next-gen gameplay, so the team set the bar where no game has gone before. I really wouldn't call it a stealth game because it's much more focused on fast-paced action. The only stealth element is the social stealth where you use the crowds to disguise yourself, but we've steered clear of the traditional rules of stealth games like hiding in shadows or sneaking around corners. That's not really what Assassin's Creed is striving for at all.

Spel, Apple, assasins creed, jade raymond

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